Popular files for Might & Magic: Heroes VI Name Type Size Date Total 7 days gra 4096 MB 6/29/2011 18.7K 22 demo 4096 MB 8/17/2011 20.6K 14 patch 25.4 MB 5/17/2012 788 3 patch 2177.5 MB 5/6/2013 4.3K 3 patch 51.8 MB 4/18/2012 918 2 patch 212 MB 950 2 patch 20.7 MB 7/16/2012 916 1 patch 517.2 MB 1.3K 1 patch 62.8 MB 1.3K 1 patch 92.6 MB 7/15/2013 5.1K 1 patch 41.4 MB 7/30/2012 731 1 patch 268.2 MB 9/25/2012 1.1K 1 patch 62.5 MB 788 0 patch 20.1 MB 9/25/2012 1.3K 0 patch 13.5 MB 1K 0 patch 320.8 MB 7/16/2012 698 0.
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Heroes Vi Shades Of Darkness
Edited by at 09:25, 06 Nov 2011. ~ Heroes 6 patch 1.1.1 - Bug reports ~ Please use this thread to report bugs found in M&M Heroes 6 - patch 1.1.1. List of reported bugs 5/11: • As seen in the skill tree the 'magic attack' and 'magic defense' contains elementals as well but you can't see how much of your defense/attack is air, how much is fire, etc. • With tactics, you have to form the troop every battle, they don't remain in the formation from the previous battle. • When increasing unit speed in the options, their voice goes squeaky and annoying. • When a unit from another faction is in your army and you look at your army's morale, they are at the normal values but the decreased morale can only be seen during a battle. • Imperial Griffin's dive ability doesn't work ( doesn't do any damage ), when played on a multiplayer map.
Might & Magic: Heroes VI - game update v.1.1.1. V.1.2 ENG - Download. Game update (patch) to Might & Magic: Heroes VI, a(n. Report problems with download to. The ultimate source of patches & addons for Heroes of Heroes of Might & Magic 6. Heroes of Might & Magic 6. Italian, spanish digital download patch 1.1.1 to 1.
• Enraged Cyclops triggers burning rage with his mighty slam, but it's supposed to work with his laser beam only. • Lucky Strikes do not work. And there is no info about triggered luck in battle log. • Ability which adds magic power to a hero doesn't, it doesn't show on the hero's statistics before playing a duel on multiplayer.
However when comparing a skill damage before and after you can see a difference. The game has to be restarted before it finally shows, but sometimes after restarting it still doesn't show. • Easy AI should be easy as many players say - barely challenging at all. • In the first mission of the undead campaign and some others units become unrecruitable.
It shows 0 below each creature - if there wasn't any. • Tormentor and Lacerator's Taste of Pain ability is shown twice when you right click on the creature after he got attacked or when he attacks. • When Mother Breeder shots the lmps from her mouth somehow the imps change their colour from red to orange. • When Pit Lord is doing critical attack we can't see it the special screen. • When Archlich dies you can see some green dots which are left after he dies if you look close. • At the end of a battle the unit Abyssal Worm has consumed is being seen at the troat of the Worm as if it is still living. • Whenever Praetorians get next to an enemy stack, horizontally, vertically or diagonally, the enemy stack gets a visual effect as if they're gaining the extra defense provided by the Praetorians even though they're not actually gaining it.
Same happens to stacks the player against the AI or other player's Praetorians. • When switching to the next day without visible enemies, you can hardly notice the day switch.
• The current day/week/year is not shown below the mini-map which is said to be annoying, even though you can check it by right-clicking and holding on the hourglass. It would be better if it would be just below the mini-map. • No point in converting Forts - Cost a lot of resources but you don't get any bonus from it.
You can't buy upgraded creatures from the forts as well. • In the second map of the Stronghold campaign, if you have chosen Tears on the first map, after Shakkas cut scene a window appears which says that you have failed a quest due to the fact that the player has chose a different reputation - tears over Blood. The Window cannot be closed as the close button doesn't do anything and you cannot continue the campaign. • Iron Feather, Malthua's Cleaver, Kirin Sword, Thunder Staff and several other dynasty weapons do not appear among your dynasty weapons after you have won them.
Heroes Vi Expansion
• In multi-player a dual battle won doesn't show on the profile statistics. • When playing a multi-payer map it would be easier and quicker if the weekly growth of your creature would be shown in the town/castle. • When you attack a stack that you will kill with that blow, it still shows that it can 'Retaliate' • The icon for luck when a stack gets a lucky strike is upside down. The horseshoe is shown downwards, which is a symbol for bad luck. Upwards is for good luck. • Normal Skeletons have the Webbing effect in the spears they throw, even though their creature info doesn't show it. • When a stack is affected by the Frozen ability, the shoe that pops up indicates that movement speed is altered +100%, but it should be -100% (only a visual effect).
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Canon driver download center. The problem– it is USB 1.1 only, which makes for slightly slower data transfers than may be possible.